Here same preview of sci-fi girl character that I did for a project some years ago … The characters was modeled and rigged using Autodesk Maya , Mudbox and rendered with Vray. Hope that you like it! 😉 The Rig have also custom controls to manage hair simulation, IK-FK switch and Read more…
I want to share this list , I think that helps a lot when tried to found right reflections/refractions on Vray materials.
A lot of 3d applications these days allow you to input actual IOR values in order to achieve a more accurate representation of surfaces during rendering of your 3d models.
The fresnel IOR and IOR are actually linked in V-ray because this is how the materials work in real life. It means that if a material has an IOR of 3 then so is its fresnel IOR as well.
Material IOR Values:
Agalmatoite 1.550 (more…)
A lot of people as first approch using Vray with Maya found difficult to undestand why Vray doesn’t render with the smoothing viewport (“3”) … Well just check the “Render viewport sudvision” box , but this tends to skyrocket the render times so you must to setup a couple of Read more…
I did this video in really fast & tough deadline , it required one week of hard working for showing at the Clipper Contest – Cortoons Festival 2012 , the video took the second place at the contest. I made all in Maya (modeling, rigging, shading and animations) using toon shader and Mentalray. Animator Read more…