Creating dust and smoke effects realtime Hi there to continue the Steam walkers crowds sim I decided to share my workflow and improvements using the Golaem simulation inside Unreal. After setting-up the environment and installation Read more…
Continuing to experiment with Houdini Crowds, I wanted to push my technical knowledge a bit to see the real and effective problems. To add some difficulty I have defined a locomotion and terrain adaptation behavior. Read more…
I experiment a bit with Houdini crowds and obstacles avoidance, really simple to implement . I tried to implement in different situation and is always working fine 🙂 I tried to use on a flocking Read more…
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I'm located in Rome (Italy) working remote as freelance/contractor.
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