2K Render test using Vray and Maya .
Mainly I focused my attention to the camera DOF and texturing. All the pawns are textured with diffuse, reflection and bump map to add this kind of used “mood”.
I did all the processes with Maya.
Creating dust and smoke effects realtime Hi there to continue the Steam walkers crowds sim I decided to share my workflow and improvements using the Golaem simulation inside Unreal. After setting-up the environment and installation Read more…
Continuing to experiment with Houdini Crowds, I wanted to push my technical knowledge a bit to see the real and effective problems. To add some difficulty I have defined a locomotion and terrain adaptation behavior. Read more…
I experiment a bit with Houdini crowds and obstacles avoidance, really simple to implement . I tried to implement in different situation and is always working fine 🙂 I tried to use on a flocking Read more…
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.