today I want to share just some tips about creating inflating simulation using Ncloth in Maya.
In the video shown before I created a 3d Text Type , and after adding some tessellation for have more deformations I just select the model and I added NCloth to the object… for have the inflating fx I just animate the pressure parameter with negative value , otherwise it looks like a baloon that must to explode …. 😀
After that I added on the nucleus options on the Attribute Editor the Use Plane flag turned ON . In this way the Ncloth collides with ground plane placed on the origin.
That’s the draft result:
Note that the physics on Maya working with the unit scale so pay attention to your scale model.
Any questions? Just ask on the contact form!