Continuing to experiment with Houdini Crowds, I wanted to push my technical knowledge a bit to see the real and effective problems. To add some difficulty I have defined a locomotion and terrain adaptation behavior. In the following simulation I imported a Mixamo character going not only to vary mirrored Read more…
I experiment a bit with Houdini crowds and obstacles avoidance, really simple to implement . I tried to implement in different situation and is always working fine 🙂 I tried to use on a flocking simulation and a standard biped simulations and in both case I got excellent results. The Read more…
Hi there, in the following video there is playblast I did some days ago using Golaem (Autodesk Maya), this test is focused on using Golaem’s force to interact withe the crowd. The behaviors I set put is really simple, for both entities I setup a beMotion node (run) , and Read more…
today I want to share just some tips about creating inflating simulation using Ncloth in Maya.
In the video shown before I created a 3d Text Type , and after adding some tessellation for have more deformations I just select the model and I added NCloth to the object… for have the inflating fx I just animate the pressure parameter with negative value , otherwise it looks like a baloon that must to explode …. 😀
Making of Pacific Rim By ILM
Creating the Kaijus for Pacific Rim
Guillermo Del Toro is the original fan boy. The director who has been behind an amazing variation of creatively powerful work, from Hellboy to Pan’s Labyrinth, Del Toro is passionately engaged in the worlds of fantasy and sci-fi. So much so that he acknowledged his own obsession by dubbing his latest effort, Pacific Rim, “robot porn.”
Robot porn it is. The terrifying Kaiju — huge monsters from the depth of the ocean, each with its own physiognomy and personality — meet the 250-foot high Jaegers, man-made and man-directed battleship-like robots. The immensity of these main characters (who play alongside a cast of human actors with their human dramas) can’t be over-stated. Perhaps it’s no surprise that Industrial Light & Magic (ILM), a pioneer in all VFX, brought this all to life.
ILM hard surface modeler David Fogler enumerates some of the stats: The Jaeger ‘Gipsy Danger’ is so large that the Statue of Liberty would only reach its knees. It is 10 times taller than King Kong and its feet are as long as two city buses. She (in the tradition that battleships are referred to as females) takes only two steps to cross a football field.
(L-r) The United States’ Gipsy Danger and Australia’s Striker Eureka.
Inspired by the fact that gaming tools and real guns are officially combined in the norwegian army, also amused by the signature tongue issue at the latest pop scene, we couldn’t think of anything else but the sunny childhood swinging and popsicle. Drawing , 3d and concept by Evgeni Hristov & Read more…