Hi there, in the following video there is playblast I did some days ago using Golaem (Autodesk Maya), this test is focused on using Golaem’s force to interact withe the crowd.

The behaviors I set put is really simple, for both entities I setup a beMotion node (run) , and a bePhycalize, both in parallel like the images that follows . As you can see the difference is only that the ones that was hitted and start to “fly” have also a beDetach and beForce that allow the crowd to interact with physics force (from Golaem or Maya field) and lost shields and weapons .

In this specific test I tried to use the Goalem’s force (actually Nvidia Physx force) as impulse, but you can tweak and experiment also with constant forces and Maya fields.

Hope you like it! 😛