Cgi / Animation breakdown
by Daniel Pexie
by Bobby Pontillas
by Daniel Pexie
by Bobby Pontillas
Creating dust and smoke effects realtime Hi there to continue the Steam walkers crowds sim I decided to share my workflow and improvements using the Golaem simulation inside Unreal. After setting-up the environment and installation Read more…
Continuing to experiment with Houdini Crowds, I wanted to push my technical knowledge a bit to see the real and effective problems. To add some difficulty I have defined a locomotion and terrain adaptation behavior. Read more…
I experiment a bit with Houdini crowds and obstacles avoidance, really simple to implement . I tried to implement in different situation and is always working fine 🙂 I tried to use on a flocking Read more…
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1 Comment
Frederick · July 3, 2014 at 11:25 am
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thanks for information!!
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