Blog
WIP – Hum3d’s challange “Survival car”
Hi there , in this post I’ll send updates about my WIP for the 3d art challange “Survival Car” by Hum3d . Feel free to comment or post suggestions. Here you can check the final image https://hum3d.com/challenges/mercury/ 07/13 Update – Now this model is available for purchase on cgtrader platform. Read more…
Blog
Testing Substance Painter
Hi there, usually for modeling and painting 3d asset I’m gonna use Auotdesk Mudbox or 3dCoat , but for my curiosity after different comments from my colleagues I dedice to try Substance Painter … and wow! The result are really promising! Substance Painter is a GPU based software for painting Read more…
Blog
Coffer’s 3d model
Hi there, here I want to share this coffer’s 3d model , I did using Maya /Photohop creating a mid-poly model (almost 18000 faces) and by creating high quality textures. The wood material had 4k textures for Diffuse, Bump and Specular , the other materials had 2K texture with the Read more…
Blog
Sci-fi Girl character
Here same preview of sci-fi girl character that I did for a project some years ago … The characters was modeled and rigged using Autodesk Maya , Mudbox and rendered with Vray. Hope that you like it! 😉 The Rig have also custom controls to manage hair simulation, IK-FK switch and Read more…
Blog
LumberJack Rig – a game rig using Maya’s HumanIk system
As 3d Artist mainly focused on animation processes , when I start to work with Unity 3d and realtime engine , the first thing that I ask my self was : how I can import my 3d animated assets and rigs?!
First of all we must to analize a generic games animation workflow.
Blog
Making of DNA strand with Maya and Mudbox
Hi there, today I want to share some of the steps to do a CGI dna strand .
First of all searching for references is the first step to start with any 3d model creation , much more references you found and much clear you know what to do .
Blog
Human Skeleton hi-res
I did this 3d model using Mudbox and Maya . With Maya I did a lowpoly geometry and UV mapping , then I sent to Mudbox and I sculpt details and I paint to texture all the bones and skull . The total ammount of polygons of this hi-res Read more…
Blog
Master in Character Animation in Rome // Accademia Belle Arti Roma //
I’m happy to announce that until this month will be open the subscription for the animation masterclass “Character Animation per Film/Tv e Videogames” where I’ll be the coordinator of the course and tutor . This masterclass is 1 year course focused on 3d character animation workflow . In the Read more…
Blog
Worldmap animation FX
Simple Flat and Extruded 3d World Map Planisphere , great for motion graphic implementation . I animated inside Cinema4d for make this “reverse-explosion” FX . Also available on cgtrader