The graphic representation of three-dimensional maps many times can be an obstacle, below I illustrate broadly what are the techniques that I have used. – grabbing map from scanned map or digital editing (Photoshop) . I create diffuse color map and normal map with a resolution of 5000 x 5000 Read more…
Simple Earth 3d model mainly designed for motion graphics and animation. Static 3d model // available formats : OBJ / FBX / Maya / 3dsMax Animated 3d model with unfold FX // available formats: FBX / Maya / 3dsMax available on: https://www.cgtrader.com/3d-models/space/planet/earth-low-poly-animated-unfold-fx https://www.cgtrader.com/3d-models/space/planet/earth-low-poly-3dmodel
I create that maxscript to manage VrayProxy objects. Simple UI tool to manage Vray proxy inside 3dsMax -select all VrayProxy or random selection – load vraymesh on proxy – display mode – offset animation – scale factor working from Vray 1.5 and above available on cgtrader and creativecrash portal
low-mid poly 3d model that I realized . Palazzo della Civiltà Italiana is an icon of Fascist architecture. Decidedly inspired by the 2000 year old elliptical amphitheatre, the Colosseum, Palazzo della Civiltà Italiana was intended by Benito Mussolini as a celebration of the older Roman landmark. The Palazzo della Civiltà Italiana, also Read more…
Video commissioned by Studio Schiattarella and developed at Foolfeel Studio (Rome) . I’m working on this project as 3d Technical Director and Animation project manager. video credits: Architect supervisor – Giacomo Sanna Video Editor – Maurizio Vella 3d Artists – Gianmarco Mattei // Francesco Criscenti 3d Character Animation – Adriano Read more…
A lot of people as first approch using Vray with Maya found difficult to undestand why Vray doesn’t render with the smoothing viewport (“3”) … Well just check the “Render viewport sudvision” box , but this tends to skyrocket the render times so you must to setup a couple of Read more…
Simple script that reset all the object’s material to Standard material and reset also the Materials Editor window. USAGE: just drag the .ms script to the 3dsmax view. If you have suggestions or feautures to add don’t esitate to contact me! Enjoy http://www.creativecrash.com/3dsmax/script/as-clean-materials
Guillermo Del Toro is the original fan boy. The director who has been behind an amazing variation of creatively powerful work, from Hellboy to Pan’s Labyrinth, Del Toro is passionately engaged in the worlds of fantasy and sci-fi. So much so that he acknowledged his own obsession by dubbing his latest effort, Pacific Rim, “robot porn.”
Robot porn it is. The terrifying Kaiju — huge monsters from the depth of the ocean, each with its own physiognomy and personality — meet the 250-foot high Jaegers, man-made and man-directed battleship-like robots. The immensity of these main characters (who play alongside a cast of human actors with their human dramas) can’t be over-stated. Perhaps it’s no surprise that Industrial Light & Magic (ILM), a pioneer in all VFX, brought this all to life.
ILM hard surface modeler David Fogler enumerates some of the stats: The Jaeger ‘Gipsy Danger’ is so large that the Statue of Liberty would only reach its knees. It is 10 times taller than King Kong and its feet are as long as two city buses. She (in the tradition that battleships are referred to as females) takes only two steps to cross a football field.
(L-r) The United States’ Gipsy Danger and Australia’s Striker Eureka.