Wine glass breaking and fluids with Pulldownit

Tutorial by Jordi Alavedra.

I started this project with the aim of testing how Pulldownit behaves along with Cg fluids, and also as a practice in the use of Pulldownit plugin which was pretty new to me. I decided to make a 3 glasses shot for being more genuine than the usual “wineglass breaking” . Besides looking at the web I hardly found any good test of Pulldownit and fluids, so I was a little scary about doing it, but I have to say it was much easier than expected.

PDi counts with several patterns to shatter the models, fist I did was testing them, I started using “local” shatter style, because of the easy of setting the exact impact point, however I discarded it later because the fragments generated looked more like egg-shell than broken glass, using “radial” style in around 200 fragments each glass and I got a high realistic look, I found out that I had only to adjust the pivot of the model to make cracks matching the impact point with the ball so it was perfect. However I needed the neck of the glasses to remain as one single piece so finally I splitted the glass in 2 parts using “Uniform” style before applying radial shattering.

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Portfolio

TD / rigging reel   Woman rigged  also available on creativecrash.com >>> http://www.creativecrash.com/3d-model/woman-rigged-3d-model AS_populate (Mayascript) tool for  placing assets on a specific surface (pure Python). Arab man rigged (rig with Ncloth simulation) Ferrari California rig test Magazine rig test 3d Character Animations – final project @ AW (dk)  Animation short – Clipperville

Foolfeel Illustration of the week #2

    All characters appearing in this work are fictitious. Any resemblance to real persons, living or dead, is purely coincidental. Inspired by the title – scientist have created alien dna –  …and of course from the European elections fuss. Also the female creature with advanced dna, inspired by mister Hieronymus Bosch and his prince of hell Read more…

Making of Gravity by Framestore

[vcdm id=x1cwgce]

The Bafta-winning visual effects behind Gravity, Watch Making of Gravity by Framestore Studio built an astounding 2,200 models for Gravity, from large structures such as the International Space Station to the tiny props floating within it.

Gravity: CG sets and suits

It was a remarkable number of asset builds – far more than in a traditional VFX-heavy film. “The number of assets to manage was more akin to that of a CG animated film, but this is on a different scale of complexity entirely as it’s all photo-real. I definitely wouldn’t classify this as a CG film, but it is certainly comparable in terms of the number of assets” says Gravity lead modeller, Ben Lambert.

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