Blog

How to build and install pyqt5 on Maya 2019 (WIN)

This post is an update about this great post : https://around-the-corner.typepad.com/adn/2019/01/how-to-build-pyqt5-for-autodesk-maya-2019.html Written by Cyrille Fauvel – Autodesk Developer Network (April 2013)  Updated by Lanh Hong and Chengxi Li – Autodesk Developer Network (January 2019)    Setting up your environment: Follow the official instruction to prepare your Environment > Autodesk Developer Read more

By admin, ago
Blog

WIP – Hum3d’s challange “Survival car”

Hi there , in this post I’ll send updates about my WIP for the 3d art challange “Survival Car” by Hum3d . Feel free to comment or post suggestions. Here you can check the final image https://hum3d.com/challenges/mercury/   07/13 Update – Now this model is available for purchase on cgtrader platform. Read more

By admin, ago
Tutorials

Wine glass breaking and fluids with Pulldownit

Tutorial by Jordi Alavedra.

[vcvv id=68601781]

I started this project with the aim of testing how Pulldownit behaves along with Cg fluids, and also as a practice in the use of Pulldownit plugin which was pretty new to me. I decided to make a 3 glasses shot for being more genuine than the usual “wineglass breaking” . Besides looking at the web I hardly found any good test of Pulldownit and fluids, so I was a little scary about doing it, but I have to say it was much easier than expected.

PDi counts with several patterns to shatter the models, fist I did was testing them, I started using “local” shatter style, because of the easy of setting the exact impact point, however I discarded it later because the fragments generated looked more like egg-shell than broken glass, using “radial” style in around 200 fragments each glass and I got a high realistic look, I found out that I had only to adjust the pivot of the model to make cracks matching the impact point with the ball so it was perfect. However I needed the neck of the glasses to remain as one single piece so finally I splitted the glass in 2 parts using “Uniform” style before applying radial shattering.

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By admin, ago
Tutorials

Create Hair Fur using XGen Tools in Maya

In this Tutorial Daryl Obert share tips and trick on how to use XGen tools inside Autodesk Maya 2015 to create 3 different unique effects. 1) Character Short Hair/Fur Effect, 2) Character long Hair Effect, 3) and Geometry Instancing Effect Also Explains in details XGen user interface along the way. Read more

By admin, ago