This is a test that I did in classroom to show how Sense 3d scanner works, and I’m suprised to see how it work with low lighting enviorement… The result was pretty nice! 🙂
Creating dust and smoke effects realtime Hi there to continue the Steam walkers crowds sim I decided to share my workflow and improvements using the Golaem simulation inside Unreal. After setting-up the environment and installation Read more…
Continuing to experiment with Houdini Crowds, I wanted to push my technical knowledge a bit to see the real and effective problems. To add some difficulty I have defined a locomotion and terrain adaptation behavior. Read more…
I experiment a bit with Houdini crowds and obstacles avoidance, really simple to implement . I tried to implement in different situation and is always working fine 🙂 I tried to use on a flocking Read more…
Adriano Sanna - 2023 All rights reserved.