Making-of showing workflow for create hair using Maya, Zbrush, PaintEffect and/or Shave’n Haircut. Superman Project
by WiziX
Thanks to :
Tarkan Sarim
Saber Jlassi
Erick Miller
Here a tool I developed (inspired from Rick Banks). I decided to create a fully procedural wall builder that allow users to tweaks with all aspects of the wall , from the shape, brick’s dimension, Read more…
I created a little tool to populate crowd along a curve , this is very usefull especially when you should create army formations , or give a specific shape. The tool allow not only to Read more…
Creating dust and smoke effects realtime Hi there to continue the Steam walkers crowds sim I decided to share my workflow and improvements using the Golaem simulation inside Unreal. After setting-up the environment and installation Read more…
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