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Maya – Create a glass using curves and revolve
In the video below I show you how to create a Glass using curves and Surface > Revolve Command.
But for make some steps much clear I’ll show you some details and setting to create this glass.
In the video below I show you how to create a Glass using curves and Surface > Revolve Command.
But for make some steps much clear I’ll show you some details and setting to create this glass.
This is a test that I did in classroom to show how Sense 3d scanner works, and I’m suprised to see how it work with low lighting enviorement… The result was pretty nice! 🙂
Pierre BĂ©zier and his curves
The mathematical basis for BĂ©zier curves—the Bernstein polynomial—had been known since 1912, but the polynomials were not applied to graphics until some 50 years later, when they were widely publicised by the French engineer Pierre BĂ©zier, who used them to design automobile bodies at Renault. The study of these curves was however first developed in 1959 by mathematician Paul de Casteljau using de Casteljau’s algorithm, a numerically stable method to evaluate BĂ©zier curves at CitroĂ«n, another French automaker.
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