As 3d Artist mainly focused on animation processes , when I start to work with Unity 3d and realtime engine , the first thing that I ask my self was : how I can import my 3d animated assets and rigs?!
First of all we must to analize a generic games animation workflow.
Posted in Blog, Home, Works
Tagged 3dmodel, animation, CGI, fk ik system, game, games, Gaming, humaik, ik body, ik spine, lowpoly, lumber, lumberjack, maya, motion, motion builder, retarget, rig, rigged
This gallery contains 19 photos.
Hi there, today I want to share some of the steps to do a CGI dna strand . First of all searching for references is the first step to start with any 3d model creation , much more references you … Continue reading
This gallery contains 9 photos.
I did this 3d model using Mudbox and Maya . With Maya I did a lowpoly geometry and UV mapping , then I sent to Mudbox and I sculpt details and I paint to texture all the bones and … Continue reading
This gallery contains 6 photos.
AS LowRez Series Want to share this new creation adopting different techniques to generate … Continue reading
This gallery contains 8 photos.
This 3d model are great for xmas implementation on your low-poly project, your games or your app. Available formats : Unity3d package / Maya / 3dsMax / Obj / Fbx CHECK IT OUT!
This gallery contains 15 photos.
The graphic representation of three-dimensional maps many times can be an obstacle, below I illustrate broadly what are the techniques that I have used. – grabbing map from scanned map or digital editing (Photoshop) . I create diffuse color map … Continue reading
I want to share this list , I think that helps a lot when tried to found right reflections/refractions on Vray materials.
A lot of 3d applications these days allow you to input actual IOR values in order to achieve a more accurate representation of surfaces during rendering of your 3d models.
The fresnel IOR and IOR are actually linked in V-ray because this is how the materials work in real life. It means that if a material has an IOR of 3 then so is its fresnel IOR as well.
Material IOR Values:
Agalmatoite 1.550 Continue reading
Posted in Blog, Tutorials
Tagged 3dsmax, index, ior, list, matrix, maya, reflections, refractions, rendering, values, vray
I want to share with you a script tool that I’m working on , it still in beta version but soon I’ll release a clean version .
Mainly I did this script to help 3d artists to visualize and render wireframe as object , so what it does is to rebuild the selected object and recreate a wireframe based on NURBS surface.
Comments and suggestions are really appreciated.
Posted in Mel - Python, Scripts
Tagged AS, maya, mel, NURBS, rebuild, rendering, script, surface, ui, video, wireframe, wireframeIt
Simple Earth 3d model mainly designed for motion graphics and animation.
Static 3d model // available formats : OBJ / FBX / Maya / 3dsMax
Animated 3d model with unfold FX // available formats: FBX / Maya / 3dsMax
Posted in Blog
Tagged 3d, 3dmodel, 3dstudiomax, animated, animation, AS, earth, faces, lowpoly, maya, motiongraphics, unfold