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AS SFC – Secondary Face Controls v.1.0
Online Documentation F.A.Q. Need Help? Do not find what you looking for ? Please contact me using the contact form . Thanks
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WIP – Hum3d’s challange “Survival car”
Hi there , in this post I’ll send updates about my WIP for the 3d art challange “Survival Car” by Hum3d . Feel free to comment or post suggestions. Here you can check the final image https://hum3d.com/challenges/mercury/ 07/13 Update – Now this model is available for purchase on cgtrader platform. Read more…
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Coffer’s 3d model
Hi there, here I want to share this coffer’s 3d model , I did using Maya /Photohop creating a mid-poly model (almost 18000 faces) and by creating high quality textures. The wood material had 4k textures for Diffuse, Bump and Specular , the other materials had 2K texture with the Read more…
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Sci-fi Girl character
Here same preview of sci-fi girl character that I did for a project some years ago … The characters was modeled and rigged using Autodesk Maya , Mudbox and rendered with Vray. Hope that you like it! 😉 The Rig have also custom controls to manage hair simulation, IK-FK switch and Read more…
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Maya – Create a glass using curves and revolve
In the video below I show you how to create a Glass using curves and Surface > Revolve Command.
But for make some steps much clear I’ll show you some details and setting to create this glass.
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3d Scan test using 3dSystem Sense
This is a test that I did in classroom to show how Sense 3d scanner works, and I’m suprised to see how it work with low lighting enviorement… The result was pretty nice! 🙂
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3d Sculpting – Human head test #1
Hi there , I want to share this modeling test that I did using in combo Maya / Mudbox . Hope that you like it!
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Making of DNA strand with Maya and Mudbox
Hi there, today I want to share some of the steps to do a CGI dna strand .
First of all searching for references is the first step to start with any 3d model creation , much more references you found and much clear you know what to do .
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Human Skeleton hi-res
I did this 3d model using Mudbox and Maya . With Maya I did a lowpoly geometry and UV mapping , then I sent to Mudbox and I sculpt details and I paint to texture all the bones and skull . The total ammount of polygons of this hi-res Read more…