Blog

Computer Graphics – men that changes the technology

Pierre Bézier and his curves The mathematical basis for Bézier curves—the Bernstein polynomial—had been known since 1912, but the polynomials were not applied to graphics until some 50 years later, when they were widely publicised by the French engineer Pierre Bézier, who used them to design automobile bodies at Renault. The study of these curves was however first developed in 1959 by mathematician Paul de Casteljau using de Casteljau's algorithm, a numerically stable method to evaluate Bézier curves at Citroën, another French automaker. (more…)

By admin, ago
Blog

Unity3d VFX particles test

That’s a test that I did using Unity3d particles system to create a “magic ball” with mouse tracking , “portal aurea” and other vfx . If you are proficent with other particles system like After Effects or other 3d software package you’ll see that is simple to create nice vfx Read more

By admin, ago
Blog

Book Rig updated

Hi there, I want to share some update about that book rigged for Maya , now include animated file and Arnold render configuration for Maya 2017. here the rig overview and animation sample:

By admin, ago
Blog

Human Skeleton hi-res

  I did this 3d model using Mudbox and Maya . With Maya I did a lowpoly geometry and UV mapping , then I sent to Mudbox and I sculpt details and I paint to texture all the bones and skull . The total ammount of polygons of  this hi-res Read more

By admin, ago
Blog

Lowpoly Xmas elements

This 3d model are great for xmas implementation on your low-poly project, your games or your app. Available formats : Unity3d package / Maya / 3dsMax / Obj / Fbx   CHECK IT OUT!  

By admin, ago